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Thread: English Patchnotes 2.39.0 - Wednesday January 14 2015

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  1. #1

    English Patchnotes 2.39.0 - Wednesday January 14 2015

    Hello Everyone!

    This is small build that has a couple of improvements and some bug fixes. And, Grinchta has fled Ardent. He was heard muttering that he was so misunderstood.

    A special memorial for Starry Knight was added to the plaza in front of Ardent Castle.

    Improvements

    • Smoothed out hitching while loading a zone (at 77% especially).
    • Removed some of the occasional frame rate stutters.


    Bug Fixes

    • Fixed a bug that would cause the game to crash when the Shadow Detail slider was set to 100%.
    • Fixed: Dragon's Fanged Hat and Steam goggles missing: this appears to be caused by a problem in the dts file. Since we had a problem like this before, I wonder if there is a basic problem now with the exporter running out of memory- and the file has simply grown so large that we continue to have problems when exporting.
    • Fixed: adjusted monster detail default settings
    • Fixed: Aegis does not stop holy damage. I can blast through anything while it's in aegis, killing it before it comes out. This is with Holy Bolt, Smite, and Divine Hammer.
    • Fixed: Certain objects (such as torches) are now clipped together, instead of the stand disappearing but a floating flame remaining.
    • Fixed: when opening the Shared Trunk, if it had no items in it, a "Retrieving Items..." text would appear and never go away.
    • Fixed: right-clicking to inspect an item in the Shared Trunk would show the wrong item (for example, one's hat or an item in one's bag).
    • Fixed: key bindings for players with certain non-ASCII keyboard layouts, such as Bulgarian, would be lost every time they entered the game.
    • Glitches
      • Fixed: Sadik in Rackabone Peak keeps sinking lower.
      • Fixed: At 1 -97 148 in Underbelly, there is a graphical error with the water.
      • Fixed: Floating tree at -126 -168 189 in Creation Caves
      • Fixed: Wood Gather in Green Gate was listed incorrectly as Level 6 instead of Level 16.

  2. #2
    " A special memorial for Starry Knight was added to the plaza in front of Ardent Castle."

    This is what makes this game so special and different to others, amazing work devs, thank you

  3. #3
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    The Memorial for Starry Knight is very well done, thank-you for doing this.

  4. #4
    " A special memorial for Starry Knight was added to the plaza in front of Ardent Castle."

    This is what makes this game so special and different to others, amazing work devs, thank you

    double posted by accident, but worth saying twice
    Last edited by marko; 14.01.2015 at 00:37.

  5. #5
    User Badger66's Avatar
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    are the servers still down ??
    keep being given the message that it either lost connection , server down, couldn't find server, then managed to get in (was in winterfell city)
    portaled to ardent and once again told server was down, then lost connection,
    and then had 3 'this account seems to be allready logged in'
    am verifying atm, but would be nice if i knew wether to even bother to restart, or if everything is up n running and the problem is at my end .
    thanx

    all clear, i finally got in
    the statue for Starry is really awesome, thankyou

    Last edited by Badger66; 14.01.2015 at 02:37.

  6. #6
    User FaunaG's Avatar
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    Thanks for the fixes.
    "Fixed: Aegis does not stop holy damage. I can blast through anything while it's in aegis, killing it before it comes out. This is with Holy Bolt, Smite, and Divine Hammer."

    Next build, can you fix it so mobs don't get stuck on things, then aegis? If they can't figure out how to go around the obstacles, perhaps make the obstacles not solid for them? IDK but especially in underbelly it's an issue.

  7. #7
    Quote Originally Posted by Fauna G Windspirit View Post
    Next build, can you fix it so mobs don't get stuck on things, then aegis? If they can't figure out how to go around the obstacles, perhaps make the obstacles not solid for them? IDK but especially in underbelly it's an issue.
    If you post a screenshot of the most common case where they get stuck on an obstacle, we can make a fix. It's hard to catch every possible case, but we could fix the most common ones.
    Thanks, Damon

  8. #8
    User FaunaG's Avatar
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    Quote Originally Posted by Damon Slye View Post
    If you post a screenshot of the most common case where they get stuck on an obstacle, we can make a fix. It's hard to catch every possible case, but we could fix the most common ones.
    Thanks, Damon
    Thanks for the reply. I did send in a bug report regarding the bounty Ethel with the /loc
    Will post screen next time it happens

  9. #9
    Thanks! Its so great to have staff so connected to the community & it is nice that Starry's memorial is so public. My understanding was it was going in the Sapphire dragon's guild village this is so much better. I would have felt like an intruder to have visited it there.
    Kaya Kittyfeathers Priest US1

  10. #10
    User tubadave's Avatar
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    Quote Originally Posted by Panthera View Post
    Thanks! Its so great to have staff so connected to the community & it is nice that Starry's memorial is so public. My understanding was it was going in the Sapphire dragon's guild village this is so much better. I would have felt like an intruder to have visited it there.
    Kaya, you are always welcome to come visit! Just remember it is not true that my garden is a party destination! I have motion detectors that turn on the water if anyone gets too close!

    Proud Leader of the Sapphire Dragon Guild

    US Server 1